Cuphead Developers Risked It All For Game


How many of you would remortgage your home and quit your jobs to create the video game of your dreams? That is exactly what the honchos at StudioMDHR did to create their dream game

Cuphead: From Reveal To Disappointment to Redraft

This game was originally announced in 2014 with a trailer featuring artwork reminiscent of a 1930s cartoon. The artwork and nostalgia seemed like a surefire success for the game. It received high interest from the media and gamers alike waiting for more to be told and revealed. After the revelation of what the game consists of, interest died down for the title.

The game would only have boss fights rather than a traditional side platform gameplay. It then became quiet known to the developers people wanted more from this and that is exactly what they set out to do. Now that the game is close to its official release date of September 29, we see what was done by the developers these past few years. Cuphead co-creator Chad Moldenhauer had this to say:

“The reality is, Cuphead is closer now to the game we always wanted. We aren’t throwing levels in to mollify people, we’re putting them back in after originally cutting them from our ‘dream scope.”

“My brother and I quit our jobs, remortgaged our houses and began expanding the team. This was our chance to actually deliver the game we wanted to make all along, rather than the cut-scope game we originally planned with a three person team.”

Bigger is better 

Originally a 3 man team, StudioMDHR now has a team of 20 working hard to complete the game with its unique art style which is no easy task. Just like in the old days of Disney movies, craft levels, characters, and animations for the game had to be created by hand. StudioMDHR spends the same amount of time animating smaller enemies as it does making Cuphead’s biggest baddies.

“Every single enemy has to be animated at the same rate as the giant screen filling bosses, so even though they are smaller, they have just as many animations per action,” said Chad. “Even something that seems simple, such as the flower enemy, has over 100 frames of animation.”


Are you guys hyped for this game as I am? I cant wait to play this.

Cuphead will be available for purchase via Steam, Windows 10 Store, and Xbox One on September 29.



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